![]() If you can put the constant, infuriating mentions of the Ubiverse to the back of your mind, you’ll find a competent shooter with enough variety to keep you wanting one more game. Here’s a rundown of all five factions and their roles in the game: Cleaners: The Pyro Technicians (The Division) Echelon: The Super Spies. I can already see myself becoming a DeadSec main to support my teammates, just because of their abilities. There are a total of five factions in XDefiant. If you’re a noobisoft like me, there’s still plenty to sink your teeth into. It’s great fun, and you’ll likely enjoy the characters and references a lot more than me. If you’re a Ubisoft stan, this game is a no-brainer. ![]() Not Apex Legends good, hence it only gets one out of the two possible movement ticks, but it’s not the sluggish, bouncy stuff that puts me off Halo and Overwatch. ![]() Between different maps, abilities, and modes, there’s plenty to keep your attention. The gunplay is great, even if it needs a couple of balance tweaks, and the variety is fantastic, keeping things fun for round after round. Of my four key FPS attributes that define my experiences, XDefiant nails three. There are two linear modes, Escort and Zone Control, which are self-explanatory if you’ve played games like this before. Domination and Occupy are Arena shooter classics, while XDefiant invention Hotshot uses a bounty system to grant buffs. There are five game modes to choose from, and all of them feel fun and balanced. Have you ever shotgunned an invisible assassin from behind a life-size model whale? In XDefiant, you can. It’s as whimsical as it is tactical, and every piece of terrain, whether you’re in a destroyed subway station or an abandoned zoo, is placed with precision to create sight lines and ample cover. The Watch Dogs map in a Google-esque Silicon Valley office was my favourite, as you power through rooms of destroyed furniture and superfluous ball pits to take out your opponents. Varied in both style and layout, they switched between locations from a handful of games I haven’t played and kept everything fresh. Perhaps my favourite part of XDefiant was the maps. Assault Rifles felt strongest, and SMGs weakest, but Ubisoft has pledged to support the game with seasonal balance patches where this sort of thing will be tweaked and addressed. Shotguns can one-shot up close, as can snipers from afar if you can line it up right across the twisting maps busy with obstructions. You can also switch loadouts upon your death, and while we only had a few basic options to choose from, they all felt good to use.
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